Profiling: GarbageCollectAssets is triggered frequently when higher frame counts are set Packman: User can't easily configure location of both UPM and Asset Store package local cache Mono: Crash on mono_thread_get_undeniable_exception
Mono: Crash on '(KERNELBASE) RaiseException' when reloading Mono assemblies for play mode MacOS: Port count never stops increasing in Standalone build on Mac Standalone Linux: Linux Editor crashes at '_XFreeX11XCBStructure' when loading tutorials Input: Input.GetKey does not trigger when the mouse cursor is outside the Game window IL2CPP: Old build artifacts are used when ARMv7 and ARM64 build follows a ARM64 only build from different git branch Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled
Global Illumination: Fatal Error when closing the Editor while Generating Lighting
Global Illumination: Crash while sculpting Terrain and Baking Lightmaps Asset Bundles: Building process of the AssetBundles is slow when the file count is hugeĪsset Import Pipeline: Editor crashes with out of memory while importing a lot of assets (mostly textures) at once, on Windows/DX11Īsset Importers: Editor crashes on UnityEditor.Unsupported:IsDestroyScriptableObject when applying changes to a custom assetĪudio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode